Update: Rally Shift in 2023 There have been no updates on this game for many years, so it looks like it has been abandoned. You can still download it (to play on older Macs), along with many other old Mac programs, from the Macintosh Repository at https://www.macintoshrepository.org/ Update: Changes in 2013 The CodeBlender blog has some entries regarding the transition to the XCode development environment. Currently their games are developed in Code Warrior. The change is necessary to support the new Intel Macs. The fact that they are going to this much trouble suggests their games (hopefully including Rally Shift) have a future. So while there hasn't been much change recently, once the transtion to XCode is done maybe we'll see a super-fast Intel version with more features! Note that this is pure speculation and wishful thinking on my part, I have no definite proof this will happen. The CodeBlender blog is at: http://www.codeblender.com/blog/). Update: Rally Shift 1.1 Rally Shift just keeps getting better! Version 1.1 introduces weather effects (rain and fog) and day/night racing. The graphics are also improved, with real 3D trees instead of the usual 2D surface available. Another useful addition is the Rally Shift Garage where you can fine tune the characteristics of your car, changing parameters such as torque curve, coefficient of drag, efficiency of the brakes, and many others. Rally Shift Intro Rally Shift is a shareware rally racing program which only runs on Mac OS X. It offers a reasonable level of detail in the cars and scenery but still gives good frame rates even on average hardware (up to 60 frames per second at 1440 x 900 resolution on my PowerBook G4). The realism of the driving experience is good. The cars respond quite realistically during cornering, braking and accelerating - hand brake turns are really fun! The latest version (1.1 when I wrote this) handles input from keyboard, mouse and USB steering wheel. Initially its quite hard to control the car with the keyboard but after a while it becomes much easier (especially with the sensitivity turned down low), I didn't find the mouse control very easy. I haven't tried a steering wheel yet. Racing can be real rally style against the clock where you are the only car on the road, against computer controlled opponents (some of them are good), or two players can use a split screen on one computer to race each other (a bit awkward - multi-player network play would be better). Cars aren't damaged during collisions with each other or objects such as trees but it takes a while to get back on the road and racing again, so it does reduce your overall time. The computer acts as your co-driver and reads the pace notes to you so you know what's coming up. This really works, when you hear "long left opening, to jump" you know you can accelerate out of the curve safely, then fly through the air over the jump! One frustration is that only two tracks are available until you win enough points to progress. Its quite hard for beginners to get those points - especially with keyboard control! Overall though, this is a really cool game. I enjoy playing it just as much as the more polished rally games on the PlayStation 2, and I'm sure it will just get better as the developers (Codeblender, http://www.codeblender.com/) develop it further.
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