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Why We Have Bad Software

Entry 1803, on 2016-07-25 at 23:06:55 (Rating 3, Computers)

Many people get extremely frustrated with their interactions with technology, especially computers. I notice this a lot because I work with IT where I am a Mac generalist: I do general support, programming, a bit of server management, and a bunch of other stuff as well.

And when I say "many people" get frustrated I should add myself to that list as well because, either directly or indirectly (by trying to help frustrated users) I am also exposed to this phenomenon.

The strange thing is that generally the problems don't happen because people are trying to do something unusual, or using some virtually unknown piece of software, or trying to do things in an overly complex way. Most of the frustration happens just trying to get the basics working. By that I mean things like simple word processing in Microsoft Word, simple file access on servers, and simple synchronisation of calendars.

None of these things should be hard, but they often are. In comparison doing complex stuff like creating web apps, or doing complicated graphics manipulations, or completing advanced maths or stats processing often works without a single problem.

Why is this? Well I guess I need to concede (before I offer my own theory) that one reason is that there are far more people doing the simple things and they're doing them far more often, so if there was a certain failure rate with any process it would show up more for the stuff that is done a lot.

But those simple tasks, like word processing, have been with us on computers for several decades now so it might be reasonable to ask why haven't they been refined to a greater degree than they have. Is it really so hard to create a word processor which works in a more intuitive, reliable, and responsive way than what he have now? (yes, I'm talking to you, Microsoft)

Well there is. But it involves doing something a lot of people don't want to do. It involves staying away from the big, dominant companies in IT, especially Microsoft. Well not entirely, because realistically you need to run either Windows or macOS (Linux just doesn't really work on the desktop) and you need to buy some hardware from Dell, Apple, etc. But what about after that?

Recently I have tried to keep away from the dominant companies in software. For example, I operate a zero-Microsoft policy and am progressing well on my zero-Adobe policy as well. In addition I avoid all the big corporates' products (Oracle, Cisco, etc) wherever possible.

I don't think it's healthy to take this to extremes or to where it becomes more a political thing than a practical one, because then I might end up like the open source fanatics whose decisions are based more on ideology than pragmatism. But it is still a useful guideline.

And I am pragmatic because I do have Microsoft Office and Adobe Creative Suite (all fully licensed) on my machine, I just almost never use them. And, of course, I do use a Mac and therefore use the hardware and operating system made by Apple, the biggest computer corporation in the world.

Although I readily admit to being an Apple "fanboy" I do have to say that, considering the huge resources they have available, they do often fail to perform as well as they should. For example, software is often released with fairly obvious bugs. How much does it cost to hire a few really good bug checkers?

And sometimes Apple products take too long to properly implement some features. With all the programmers they could hire why is this?

I don't want to pick on Apple and I really have to ask the following question: Microsoft, why is Office 2016 for Mac such a pile of junk? Why is it so slow? Why is it so ugly? Why is it so lacking in functionality (that is one area where Microsoft usually does well: their software is crap in almost every way except it has an impressive feature set).

And just to complete bashing the big three, what's happening at Adobe? Why does In Design take a week to launch on anything except the latest hardware? Why are there so many poor user interface design choices in Adobe software? And why is the licensing so annoying?

I think the failure of the big companies to create products as good as they should be able to comes back to several factors...

First, large teams of programmers (and probably teams of anything else too) will always be less efficient than smaller teams simply because more time will have to spend trying to coordinate the team rather than actually doing the core work.

Second, in large teams there will be inevitable "disconnections" between the components of a major project that different individuals make. This might result in an inconsistent user experience or maybe even bugs when the components don't work together properly.

Third, it is likely that many decisions in a large team will be made by managers and that is almost always a bad thing, because managers are generally technically ignorant and have different priorities such as meeting time constraints, fitting in with non-technical corporate aims, or cutting corners in various ways, rather than producing the best technical result.

Fourth, large companies often have too many rules and policies which are presumably formulated to solve a particular problem but more often can be applied without any real thought for any specific situation.

Many software projects are too large for a single programmer or a small team so some of the issues I have listed cannot be fully avoided. But at least if computer users all understand that big companies usually don't produce the best products they won't be surprised the next time they have a horrible experience using Microsoft Word.

And maybe they might just look at alternatives.


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